Lexora · Gamified screening

Map your potential — no eye tracker required.

This is the gamified lane of Lexora, the eye-tracking dyslexia screening platform. Where the main project reads gaze from a Tobii tracker or webcam, this path uses short interactive tasks to surface the same early reading signals in any browser.

Guardian-supervised · No extra hardware · Research use only

What the games measure

Four reading signals, gathered through play.

Visual recognition

Letter recognition and rapid naming speed, measured through timed matching games.

Phonological skill

Sound-to-letter matching that shows how reliably a child maps what they hear to letters.

Syllable processing

Syllable breakdown and acoustic processing speed across short spoken tasks.

Working memory

Sequence recall dynamics — how much a child can hold and reorder while reading.

Two lanes, one platform.

Gaze studio on lexora.page, gamified tasks here. Both share the same brand language, the same guardian-supervised flow, and a result screen built to support conversation instead of panic.

Children never manage accounts — guardians control profiles, sessions, and reports.

01

Set up

A guardian adds the child profile: age, language background, and display theme.

02

Play

33 short mini-games covering letters, sounds, syllables, and sequence recall.

03

Analyze

Task timing and accuracy become features the prediction service can interpret.

04

Review

Risk level, confidence, and a per-task breakdown to bring to a professional.

Ready when you are

Open the games and read the signal.

Lexora is a screening and research tool, not a clinical diagnosis. Its job is to make reading difficulty signals easier to notice, discuss, and follow up with qualified professionals.