Visual recognition
Letter recognition and rapid naming speed, measured through timed matching games.
Lexora · Gamified screening
This is the gamified lane of Lexora, the eye-tracking dyslexia screening platform. Where the main project reads gaze from a Tobii tracker or webcam, this path uses short interactive tasks to surface the same early reading signals in any browser.
Guardian-supervised · No extra hardware · Research use only
What the games measure
Letter recognition and rapid naming speed, measured through timed matching games.
Sound-to-letter matching that shows how reliably a child maps what they hear to letters.
Syllable breakdown and acoustic processing speed across short spoken tasks.
Sequence recall dynamics — how much a child can hold and reorder while reading.
Gaze studio on lexora.page, gamified tasks here. Both share the same brand language, the same guardian-supervised flow, and a result screen built to support conversation instead of panic.
Children never manage accounts — guardians control profiles, sessions, and reports.
A guardian adds the child profile: age, language background, and display theme.
33 short mini-games covering letters, sounds, syllables, and sequence recall.
Task timing and accuracy become features the prediction service can interpret.
Risk level, confidence, and a per-task breakdown to bring to a professional.
Ready when you are
Lexora is a screening and research tool, not a clinical diagnosis. Its job is to make reading difficulty signals easier to notice, discuss, and follow up with qualified professionals.